asm
  ld sp,$E7FF
  end asm

#include "./library/smsrnd.bas"

dim i as uinteger at $E010
dim eee as uinteger at $E012
dim seed as uinteger at $E014
dim delaytime as uinteger at $E016
dim ee1 as uinteger at $E018
dim ee2 as uinteger at $E01A
dim ee3 as uinteger at $E01C
dim ee4 as uinteger at $E01E
dim ex0 as uinteger at $E020
dim ey0 as uinteger at $E022
dim ej0 as uinteger at $E024
dim ej1 as uinteger at $E026

sub americanspeedwayputchar(txpos as uinteger,typos as uinteger,tchr as ubyte, tattr as ubyte):
  poke $9000+(typos bxor 31)+(txpos*32),tchr
  poke $9800+(typos bxor 31)+(txpos*32),tattr
  end sub

sub americanspeedwaypalette(tid as uinteger,tvl as ubyte):
  poke $8000+tid,tvl bxor $FF
  end sub

sub americanspeedwaypalettehex(tid as uinteger,tvl as uinteger):
  poke $8000+tid,(((tvl band %111000000000)/512) bor ((tvl band %11100000)/4 ) bor ((tvl band %1100)*16 ) )bxor $FF
  end sub

sub americanspeedwayputsprite(tlayer as uinteger,txpos as ubyte,typos as ubyte,tid as ubyte, tattr as ubyte):
  poke $C000+(tlayer*4),typos
  poke $C001+(tlayer*4),txpos
  poke $C002+(tlayer*4),tid
  poke $C003+(tlayer*4),tattr
  end sub

delaytime=400
seed=0

for ee1=0 to 31
  seed=smsrnd(seed)
  americanspeedwaypalette(ee1,seed)
  next

'for ee1=0 to 31
'  americanspeedwaypalettehex(ee1,$111*(ee1 band $F))
'  next

americanspeedwaypalettehex(0,$852)
americanspeedwaypalettehex(1,$323)
americanspeedwaypalettehex(2,$D95)
americanspeedwaypalettehex(3,$233)
americanspeedwaypalettehex(4,$B72)

americanspeedwaypalettehex(8,$333)
americanspeedwaypalettehex(9,$AAA)

for ee1=0 to 31
  for ee2=0 to 31
    americanspeedwayputchar(ee2,ee1,code("A"),1)
    next:next

for ee1=0 to 15
  for ee2=0 to 15
    americanspeedwayputchar(ee2+14,ee1+12,ee2+(ee1*16),2)
    next:next


eee=0
do
  ex0=peek($A800)
  ey0=peek($AC00)

  americanspeedwayputchar(8,25,48+(ex0 mod 10),3)
  americanspeedwayputchar(7,25,48+((int(ex0/10)) mod 10),3)
  americanspeedwayputchar(6,25,48+((int(ex0/100)) mod 10),3)
  americanspeedwayputchar(8,26,48+(ey0 mod 10),3)
  americanspeedwayputchar(7,26,48+((int(ey0/10)) mod 10),3)
  americanspeedwayputchar(6,26,48+((int(ey0/100)) mod 10),3)

  americanspeedwayputchar(int(ex0/2),int(ey0/2),eee,4)
  eee=eee+1
  for ee2=1 to 1000:next 
  loop

do:loop

'-------------------------------------------------------------------------------


do

for eee=$C000 to $C0FF
  for i=1 to delaytime:next
  seed=smsrnd(seed)
  poke eee,seed
  next

for ee3=0 to 63
  for ee2=0 to 255
    for ee1=1 to delaytime:next
    americanspeedwayputsprite(ee3,ee2,ee2,ee2,ee2)
    next:next

for ee2=0 to 255
  ee3=peek($C000+ee2)
  for ee1=0 to 255
    for eee=1 to delaytime:next
    poke $C000+ee2,ee1
    next
  poke $C000+ee2,ee3
  next

loop

do:loop

do
for eee=$8000 to $801F
  for i=1 to delaytime:next
  seed=smsrnd(seed)
  poke eee,seed
  next
for eee=$9000 to $93FF
  for i=1 to delaytime:next
  seed=smsrnd(seed)
  poke eee,seed
  next
for eee=$9800 to $9BFF
  for i=1 to delaytime:next
  seed=smsrnd(seed)
  poke eee,seed
  next
for eee=$C000 to $C0FF
  for i=1 to delaytime:next
  seed=smsrnd(seed)
  poke eee,seed
  next
loop

do:loop

'-------------------------------------------------------------------------------

'- AM_RANGE(0x8000, 0x801f) AM_WRITE(amspdwy_paletteram_w) AM_SHARE("paletteram")// Palette
'- AM_RANGE(0x9000, 0x93ff) AM_MIRROR(0x0400) AM_RAM_WRITE(amspdwy_videoram_w) AM_SHARE("videoram")    // Layer, mirrored?
'- AM_RANGE(0x9800, 0x9bff) AM_RAM_WRITE(amspdwy_colorram_w) AM_SHARE("colorram")  // Layer
'- AM_RANGE(0xc000, 0xc0ff) AM_RAM AM_SHARE("spriteram")// Sprites


'- AM_RANGE(0x0000, 0x7fff) AM_ROM                                             // ROM
'- AM_RANGE(0x8000, 0x801f) AM_WRITE(amspdwy_paletteram_w) AM_SHARE("paletteram")// Palette
'- AM_RANGE(0x9000, 0x93ff) AM_MIRROR(0x0400) AM_RAM_WRITE(amspdwy_videoram_w) AM_SHARE("videoram")    // Layer, mirrored?
'- AM_RANGE(0x9800, 0x9bff) AM_RAM_WRITE(amspdwy_colorram_w) AM_SHARE("colorram")  // Layer
'- AM_RANGE(0x9c00, 0x9fff) AM_RAM                                             // Unused?
'- AM_RANGE(0xa000, 0xa000) AM_READ_PORT("DSW1")
'- AM_RANGE(0xa400, 0xa400) AM_READ_PORT("DSW2") AM_WRITE(amspdwy_flipscreen_w)    // DSW 2 + Toggle Flip Screen?
'- AM_RANGE(0xa800, 0xa800) AM_READ(amspdwy_wheel_0_r)                         // Player 1
'- AM_RANGE(0xac00, 0xac00) AM_READ(amspdwy_wheel_1_r)                         // Player 2
'- AM_RANGE(0xb000, 0xb000) AM_WRITENOP                                        // ? Exiting IRQ
'- AM_RANGE(0xb400, 0xb400) AM_READ(amspdwy_sound_r) AM_WRITE(amspdwy_sound_w)     // YM2151 status, To Sound CPU
'- AM_RANGE(0xc000, 0xc0ff) AM_RAM AM_SHARE("spriteram")// Sprites
'- AM_RANGE(0xe000, 0xe7ff) AM_RAM                                             // Work RAM



'-------------------------------------------------------------------------------
'dim ee2 as uinteger at $4C06
'dim ee3 as uinteger at $4C08
'dim ee4 as ubyte at $4C0A
'dim ecsp as ubyte at $4C0C
'dim ecsq as ubyte at $4C0E
'


'dim ex1 as uinteger at $4C14
'dim ey1 as uinteger at $4C16
'dim ex2 as uinteger at $4C18
'dim ey2 as uinteger at $4C1A
'dim ex3 as uinteger at $4C1C
'dim ey3 as uinteger at $4C1E
'
'dim ex4 as uinteger at $4C20
'dim ey4 as uinteger at $4C22
'dim ex5 as uinteger at $4C24
'dim ey5 as uinteger at $4C26
'dim ex6 as uinteger at $4C28
'dim ey6 as uinteger at $4C2A
'dim ex7 as uinteger at $4C2C
'dim ey7 as uinteger at $4C2E
'
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($4000+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pacmanputsprite(0,21,10,4,3)
'pacmanputsprite(1,21,30,4,3)
'pacmanputsprite(2,21,50,4,3)
'pacmanputsprite(3,21,70,4,3)
'pacmanputsprite(4,21,90,4,3)
'pacmanputsprite(5,21,110,4,3)
'pacmanputsprite(6,21,130,4,3)
'pacmanputsprite(7,21,150,4,3)
'
'seed=0
'
'poke $4300,code("*")
'poke $4200,code("*")
'poke $4100,code("*")
'
'poke $4010,code("0")
'poke $400F,code("1")
'poke $4030,code("2")
'poke $402F,code("3")
'
'poke $43D0,code("0")
'poke $43CF,code("1")
'poke $43F0,code("2")
'poke $43EF,code("3")
'
'for ee2=0 to 11
'  poke ($4000+((ee2+12)*32)+13) bxor %0000001111100000,peek(@text01+ee2)
'  next
'
'for ee2=0 to 11
'  poke ($4000+(0*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+64
'  next
'
'for ee2=0 to 11
'  poke ($4000+(31*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+128
'  next
'
'ee4=0
'for ee3=15 to 15+15
'  for ee2=12 to 12+15
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,ee4
'    ee4=ee4+1
'    next
'    next
'
'for ee2=22 to 25
'  for ee3=6 to 9
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=20:ey0=10
'ex1=20:ey1=30
'ex2=20:ey2=50
'ex3=20:ey3=70
'ex4=20:ey4=90
'ex5=20:ey5=110
'ex6=20:ey6=130
'ex7=20:ey7=150
'eee=0
'ecsp=0:ecsq=0
'
'do
'poke $50C0,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($5000) bxor $ff
'ej1=peek($5040) bxor $ff
'
'poke ($4000+(6*32)+20) bxor %0000001111100000,ej0
'poke ($4000+(7*32)+20) bxor %0000001111100000,ej1
'
'poke ($4000+(8*32)+22) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($4000+(7*32)+22) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($4000+(6*32)+22) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($4000+(8*32)+23) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($4000+(7*32)+23) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($4000+(6*32)+23) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($4000+(8*32)+24) bxor %0000001111100000,48+(eee mod 10)
'poke ($4000+(7*32)+24) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($4000+(6*32)+24) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($4000+(5*32)+24) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($4000+(4*32)+24) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($4000+(8*32)+25) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($4000+(7*32)+25) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($4000+(6*32)+25) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($4000+(8*32)+26) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($4000+(7*32)+26) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($4000+(6*32)+26) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($4000+(8*32)+27) bxor %0000001111100000,48+(ecsp mod 10)
'
'
'if ecsp=0 then:
'  if (ej0 band 1)<>0 then: ey0=ey0-1:end if
'  if (ej0 band 2)<>0 then: ex0=ex0-1:end if
'  if (ej0 band 4)<>0 then: ex0=ex0+1:end if
'  if (ej0 band 8)<>0 then: ey0=ey0+1:end if
'  end if
'
'if ecsp=1 then:
'  if (ej0 band 1)<>0 then: ey1=ey1-1:end if
'  if (ej0 band 2)<>0 then: ex1=ex1-1:end if
'  if (ej0 band 4)<>0 then: ex1=ex1+1:end if
'  if (ej0 band 8)<>0 then: ey1=ey1+1:end if
'  end if
'
'if ecsp=2 then:
'  if (ej0 band 1)<>0 then: ey2=ey2-1:end if
'  if (ej0 band 2)<>0 then: ex2=ex2-1:end if
'  if (ej0 band 4)<>0 then: ex2=ex2+1:end if
'  if (ej0 band 8)<>0 then: ey2=ey2+1:end if
'  end if
'
'if ecsp=3 then:
'  if (ej0 band 1)<>0 then: ey3=ey3-1:end if
'  if (ej0 band 2)<>0 then: ex3=ex3-1:end if
'  if (ej0 band 4)<>0 then: ex3=ex3+1:end if
'  if (ej0 band 8)<>0 then: ey3=ey3+1:end if
'  end if
'
'if ecsp=4 then:
'  if (ej0 band 1)<>0 then: ey4=ey4-1:end if
'  if (ej0 band 2)<>0 then: ex4=ex4-1:end if
'  if (ej0 band 4)<>0 then: ex4=ex4+1:end if
'  if (ej0 band 8)<>0 then: ey4=ey4+1:end if
'  end if
'
'if ecsp=5 then:
'  if (ej0 band 1)<>0 then: ey5=ey5-1:end if
'  if (ej0 band 2)<>0 then: ex5=ex5-1:end if
'  if (ej0 band 4)<>0 then: ex5=ex5+1:end if
'  if (ej0 band 8)<>0 then: ey5=ey5+1:end if
'  end if
'
'if ecsp=6 then:
'  if (ej0 band 1)<>0 then: ey6=ey6-1:end if
'  if (ej0 band 2)<>0 then: ex6=ex6-1:end if
'  if (ej0 band 4)<>0 then: ex6=ex6+1:end if
'  if (ej0 band 8)<>0 then: ey6=ey6+1:end if
'  end if
'
'if ecsp=7 then:
'  if (ej0 band 1)<>0 then: ey7=ey7-1:end if
'  if (ej0 band 2)<>0 then: ex7=ex7-1:end if
'  if (ej0 band 4)<>0 then: ex7=ex7+1:end if
'  if (ej0 band 8)<>0 then: ey7=ey7+1:end if
'  end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pacmanputsprite(0,ex0,ey0,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(1,ex1,ey1,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(2,ex2,ey2,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(3,ex3,ey3,ee3,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(4,ex4,ey4,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(5,ex5,ey5,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(6,ex6,ey6,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(7,ex7,ey7,ee3,ee3)  '- layer,x,y,id,clut
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'poke $5000,255
'
''- this should put some characters on the pattern display area
'for i=0 to 255
'  poke $4040+i,i
'  poke $4440+i,i
'  next
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'
'
